APFออกแบบเกมด้วยกรอบแนวคิด
① Who are the learners?
Two separate dials: age and English level don't have to match. A Grade 6 class can still be true beginners.
GRADE (age · framing)
CEFR (language level)
Suggested from grade. Change it if your class is above or below level.
② Paste your lesson
Paste anything: a word list, sentences, a grammar point, a whole worksheet. The AI reads it and pulls out what's teachable. Edit its analysis or re-run it anytime.
(example — replace it with your own lesson)
The rest of the flow uses this analysis; edit it and it flows through.
③ What kind of activity?
Pick one or more from the library, or describe your own. Library kinds are pre-mapped to the frameworks; a custom task gets auto-tagged (you confirm).
See all activities
Describe your own task
Example — clear and type your own
Uses live AI
④ What makes it fun? (pick 1 primary + up to 2 secondary)
Each drive brings a buildable game mechanic. The tag shows how it's built (clean / saves-on-device / in-session).
⑤ Your prompts are ready
Set where this goes and how powerful the AI should be, then copy a prompt. The pedagogy is receipted below.
Delivery settings
SEND TO
ARCHITECTURE
AI POWER
Set your delivery above, then Generate your 3 prompts.